raid Archives - Eternal Dawn https://eternal-dawn.net/tag/raid/ Fri, 20 May 2016 18:44:56 +0000 en-GB hourly 1 https://i0.wp.com/eternal-dawn.net/wp-content/uploads/2016/04/cropped-ED_Icon.jpg?fit=32%2C32&ssl=1 raid Archives - Eternal Dawn https://eternal-dawn.net/tag/raid/ 32 32 87207849 And then something unexpected happened https://eternal-dawn.net/suddenly-unexpected-happened/ https://eternal-dawn.net/suddenly-unexpected-happened/#comments Fri, 20 May 2016 18:44:56 +0000 http://eternal-dawn.net/?p=7604 Been a while since the last Rift raiding update! A lot of craziness happened. With the nerfs to boss hp in raids we are having an easier time with dps checks which is great for...

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Been a while since the last Rift raiding update! A lot of craziness happened.

With the nerfs to boss hp in raids we are having an easier time with dps checks which is great for our type of guild that wants everyone that feels like trying get a chance to experience raid content. We don’t ask for a minimum amount of dps, specific roles or even the required hit but the dps checks have usually set the bounderies. It’s a bit easier now and we can still get a kill even though half the raid is dead for example (true ED style).

We are killing King & Prince more safely now (usually not needing full 2 hours on them either) and since we were low on Warriors we went to check out the dead pregnant ghost (wait what?).

One of the lazy Rogues slept in so we were 19 half the raid (nobody else was around that wanted to come at that time) but had a few good tries after sorting mechanics and roles. The sleepy Rogue showed up mid way and after a few more tries we killed Matron as well!

 

Also, as some may know already there’s a new T3 10man raid called Comet of Ahnket. Curious as we are we went to take a peek after we finished our IGP on Wednesday rather quickly (at least for our standards [we don’t have standards…]).

The first add pack (mini boss?!) gave us quite the welcome. Slapped us right and left over and over till we somewhat figured out how it works. We obviously just tried the new universal introduction mode as it was just (supposed to be) a quick peek at the first boss. But then things went crazy and we actually killed it! And the next one! And the one after! Too fast! So furious! But then the doom of the shroom came upon us and kind of traumatized people. One Rogue couldn’t stop licking shrooms, a Mage got totally broken by Shroomageddon. But the team somehow killed the evil shroomies and went on to the next bosses which died one after another. People were kind of just expecting marks from the Universal Introduction Mode (easy mode) so everyone was very happy that the bosses actually drop T2’ish loot!

We got stuck on the last boss since it was getting very late with people having to go leaving us with just 7 members for a few shots at the last boss. We tried figuring out mechanics but there was a lot going on and the tank(s) were fighting for their life taking a thousand thrusts! Weared out we decided to take a break but since everyone was so hyped we decided to continue the next day.

And so it happened we worked on the last boss on Thursday learning about the mechanics and wiping over and over (we probably still missed a lot of stuff). Since we were usually just doing older tiers with lots of guides and kill vids out already this raid was an interesting change as we didn’t have a reliable guide to depend on or someone that did the raid already to tell us about the mechanics. We learnt more every pull and shortly after we reached 100 stacks of the easy mode buff that increases your hp and damage we killed him!

And then something unexpected happened.

Shard… what…

Ah, shard first.

…wait what??

Yeah, apparently everyone was focused on normal and hard mode and none of the other casual guilds attempted easy mode… or something… Nobody really knew how that happened but hey, shard first in something!

At least some people in general chat had fun, too.

 

Great job everyone! 😀 Let the giggles continue through many more nights.

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Murdandead and Anrekt https://eternal-dawn.net/murdandead-and-anrekt/ https://eternal-dawn.net/murdandead-and-anrekt/#comments Tue, 19 Apr 2016 19:32:15 +0000 http://eternal-dawn.net/?p=7536 Hello all! Just after ED’s 2 year anniversary the other day our raid team also achieved a few things worth celebrating. For the third week in a row we have been back in Hammerknell! It...

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Hello all!

Just after ED’s 2 year anniversary the other day our raid team also achieved a few things worth celebrating.

For the third week in a row we have been back in Hammerknell! It was really great to see. We had a lot of new members over the last few weeks and a lot of them helped making HK a regular thing. Thank you all!

On our first week back in HK (you can imagine the HYPEEEEE) we managed to kill Murdantix again! We used up almost all of our raid time though, especially since we started late, so we didn’t bother going through those painful trash mobs before our next target King Molinar and Prince Dolin. We were super happy already with just being able to go back in there and kick Murdantix’s smelly behind! Some of us didn’t even want to leave the place, running around in circles being happy to be there again.

The second week we had enough people to go in there again! Oh the hype! Murdantix was not so hyped but thought of this as a good chance to kick our behinds this time round. We had quite a lot of random deaths. Sometimes it was like his green farts turned into a big explosion killing like 8 of our melees out of nowhere. Bad dog, bad! He even resisted our magical fail-safe “OK LAST PULL”-chant-for-definite-kill. 🙁 And in a really evil way as well – our last pull got him to 1% hp…

… Yeah that was quite painful.

BUT!

Our third week! Ohhhhhh now that was awesome! KILL ON FIRST PULL! Yahoooooo. Yes, first pull.  Stop laughing, it’s true. No, it wasn’t the chronicle either.

We actually went for some really good tries on King Molinar after that!

We only had one night on King before and it’s been what feels like ages so everyone was anxious, raid leader included. “Okay guys, I think I’m supposed to explain tactics now but… I don’t really remember, it’s been a while…” We somehow put together what we remembered from the tactics – some mid-battle – and had a few very good tries! Lowest we got them to was 26 %. I blame the drunken Mage that usually boasts with his dps but happened to struggle with outdpsing the supports and healers tonight. 😀 He blamed it on the poor Pyromancer spec.

But you could definitely see improvement every pull. We still had to get used to the fight again so we had a lot of simple deaths, easily fixed by more practice, like missing an interrupt or reflect here and there, wrong positions etc. Very good tries though! I’m sure we can get this down in time if we continue the practice. 😀

 

Yesterday then, was the day we scheduled for a few tries on Anrak on hard mode! We’ve never tried IGP on hard mode so it was a whole new challenge. We had a few tries with 9 people while waiting for our delayed 10th person. The first real try with 10 people got us to 10% on enrage and we weren’t sure if we could cover that but HELL YEAH! We did! 😀 I think we owe this success to our Archon that day that told the tanks and healers to just pull an additional 10 % more dps and we should be good! And lol they actually did improve their dps (among other people) and we got it down! Great job everyone! So proud <3 We had a few tries on Guurloth but nothing serious because we were at half raid time already so we decided to switch back to normal mode to make sure we clear it and get some other people that need more gear in as well.

 

Very successful few weeks! Great job everyone. 😀

 

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